
Props
Turn into one of this round's disguises, blend into the scenery and survive until the clock runs out.
- E Disguise
- RMB Anchor
- LMB Rotate
- F Taunt (+10)
Welcome to Night Watch
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Prop Hunt · Horror · Friendslop
Prop hunt horror with your friends – for 2–12 players. Become a can, a trash can, literally anything. Hold your breath and pray the flashlight passes you by. Laughing is allowed. Giggling gets you caught.
Night Shift · 11:47 PM
The shift has started. The lights are out. Somewhere in the dark, your friends are hiding – as cans, melons, trash cans. Security has no weapons. Just a flashlight – and 120 seconds.
Two teams · One night
Roughly 70% of players are Props, 30% are Hunters. At least one Prop always makes the cut. Teams, abilities and disguises get reshuffled every round.

Turn into one of this round's disguises, blend into the scenery and survive until the clock runs out.

Security with no weapons. Keep suspects in your beam until their disguise breaks. Wounded Props glow red through walls.
Props · Disguise [E]
Look at a disguise object, press E – and you are it. Bigger objects are slower and heavier, with less jump height and agility. Every round, new objects get scattered across the map.
RMB anchors you in place, LMB rotates you to match your surroundings.
Blue marker = Hunter speed (400 cm/s).
Hunters · Light Paralysis
Keep a Prop in your beam until their disguise cracks. But the battery only lasts 5 seconds – burn it out and you're left standing in the dark.
Random Abilities · [Q]
Every player draws one random ability from their team's pool each round. Never the same showdown twice.
Scroll →
Kills every Hunter flashlight within 6 m and knocks out IR cameras.
A random object 2.5–10 m away crashes loudly to the floor. The perfect distraction.
A copy of you sprints 5 m in the direction you're facing – then shrinks into nothing.
An eerie whisper or laugh echoes from the wall you're looking at.
Darkness only: invisible to everyone and immune to flashlights.
Focused flash (8 m, 10°). Props hit freeze for 2 s – miss and your lamp overheats.
Violet beam: footprints from the last 12 seconds light up within 15 m.
A beep that speeds up the closer the nearest Prop gets. No direction – just nerves.
Mount an IR camera on the wall. If a Prop moves in its cone, it sounds the alarm.
Passive: 35% narrower beam, but catches 50% faster – about 2 seconds instead of 3.
Prop Hunt · Match Flow
Short, intense rounds – then the lobby votes on a rematch: new teams, new abilities, new disguises.
Teams and abilities are rolled. Your card shows what you've got this round.
Props scatter and disguise themselves. Hunters wait blindfolded at spawn.
The Hunters are unleashed. Abilities go live. Every second scores points.
Win or lose – then a rematch vote or back to the lobby.
Props win
If at least one Prop is still hidden when the hunt ends, the whole Prop team wins.
Hunters win
The moment the last Prop collapses in the beam, the night belongs to security.
Audio & Atmosphere
In Night Watch, silence is a weapon – and every sound is a snitch.
Hold V: voices come straight from the speaker's body. Hunters can hear Props whispering nearby – up to 12 m.
Your disguise colors your voice: metal sounds tinny, cardboard muffled, glass bright and clinking.
Hunter footsteps echo 22 m across hard floors. In tight rooms the echo swallows everything – or gives you away.
Maps · Media
Four locations, one rule: whoever moves, loses. Market, Warehouse, Hospital and Junkyard – every map with its own hiding spots and its own traps.
FAQ
A prop hunt horror friendslop: chaotic rounds with friends where Props turn into everyday objects and hide in the dark. Security hunts them down – no weapons, just a flashlight.
A match runs with 2 to 12 players. Roughly 70% become Props, 30% Hunters – and there's always at least one Prop.
About three minutes: 5 seconds of role reveal, 40 seconds to hide, 120 seconds of hunting. Then the lobby votes on a rematch.
With the beam. Stay in the light for about 3 seconds and your disguise breaks. But the battery only lasts 5 seconds at a time – blind spraying will cost you.
Night Watch is coming to PC – Windows, Mac and Linux. The prelaunch phase kicks off on New Year's Eve, and a Steam page for wishlisting is on the way – sign up for Early Access to be there from day one.
Create an account. Once your access is approved, you can download the game after logging in. Updates and playtests happen on Discord.
New Year's Eve · Prelaunch Phase
At midnight on New Year's Eve, the Night Watch prelaunch phase begins. Until then, the clock is ticking – then the night shift starts.
Indie Game · Community powered
Support the development of Night Watch, help expand the game world and become part of the community behind the chaos.