Welcome to Night Watch

Lights out.
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Night Watch / Prop HuntWatch once · replay anytime
Prelaunch · New Year's Eve · Dec 31

Prop Hunt · Horror · Friendslop

NightWatch

Prop hunt horror with your friends – for 2–12 players. Become a can, a trash can, literally anything. Hold your breath and pray the flashlight passes you by. Laughing is allowed. Giggling gets you caught.

Get Early Access Coming soon
Night Shift · 23:47 · Lights out Scroll Move your mouse – you are the flashlight

Night Shift · 11:47 PM

The shift has started. The lights are out. Somewhere in the dark, your friends are hiding – as cans, melons, trash cans. Security has no weapons. Just a flashlight – and 120 seconds.

12Players2–12 per match
40sHide
120sHunt
10SkillsRandom each round

Two teams · One night

Hide
or seek.

Roughly 70% of players are Props, 30% are Hunters. At least one Prop always makes the cut. Teams, abilities and disguises get reshuffled every round.

Props with glowing eyes disguised as a pumpkin, crate, rubber duck and traffic cone
Team Props · ~70%

Props

Turn into one of this round's disguises, blend into the scenery and survive until the clock runs out.

  • E Disguise
  • RMB Anchor
  • LMB Rotate
  • F Taunt (+10)
Hunters with glowing visors taking cover in a junkyard at night
Team Hunters · ~30%

Hunters

Security with no weapons. Keep suspects in your beam until their disguise breaks. Wounded Props glow red through walls.

  • LMB Flashlight
  • Q Ability
  • V Voice Chat
  • ⌁ X-Ray

Props · Disguise [E]

Become part
of the set.

Look at a disguise object, press E – and you are it. Bigger objects are slower and heavier, with less jump height and agility. Every round, new objects get scattered across the map.

RMB anchors you in place, LMB rotates you to match your surroundings.

E Transform
01 / 04 Fizz Can Small · S
Speed240 cm/s
Jump height1.4 m
Weight / InertiaLight

Blue marker = Hunter speed (400 cm/s).

A Hunter shines a flashlight on a hidden melon
Placeholder · REQ-07 dark Hunter POV scene

Hunters · Light Paralysis

No weapons.
Just light.

Keep a Prop in your beam until their disguise cracks. But the battery only lasts 5 seconds – burn it out and you're left standing in the dark.

  • 11 mRange
  • 20°Half-angle
  • 34HP / second
  • ~3 sto catch

Random Abilities · [Q]

Every round.
New luck.

PropsHuntersIcons: REQ-08
1×

Every player draws one random ability from their team's pool each round. Never the same showdown twice.

Scroll →

Prop01

EMP Blackout

Kills every Hunter flashlight within 6 m and knocks out IR cameras.

Duration
4 s
Cooldown
35 s
Prop02

Poltergeist

A random object 2.5–10 m away crashes loudly to the floor. The perfect distraction.

Duration
Instant
Cooldown
20 s
Prop03

Nightmare Clone

A copy of you sprints 5 m in the direction you're facing – then shrinks into nothing.

Duration
3 s
Cooldown
30 s
Prop04

Psycho Whisper

An eerie whisper or laugh echoes from the wall you're looking at.

Duration
2 s
Cooldown
15 s
Prop05

Shadow Meld

Darkness only: invisible to everyone and immune to flashlights.

Duration
5 s
Cooldown
40 s
Hunter06

Strobe Flash

Focused flash (8 m, 10°). Props hit freeze for 2 s – miss and your lamp overheats.

Duration
Instant
Cooldown
25 s
Hunter07

UV Scanner

Violet beam: footprints from the last 12 seconds light up within 15 m.

Duration
6 s
Cooldown
30 s
Hunter08

Heartbeat Radar

A beep that speeds up the closer the nearest Prop gets. No direction – just nerves.

Duration
8 s
Cooldown
35 s
Hunter09

Watcher Camera

Mount an IR camera on the wall. If a Prop moves in its cone, it sounds the alarm.

Duration
∞
Cooldown
45 s
Hunter10

Light Focus

Passive: 35% narrower beam, but catches 50% faster – about 2 seconds instead of 3.

Duration
Passive
Cooldown
–

Prop Hunt · Match Flow

One round.
One night.

Short, intense rounds – then the lobby votes on a rematch: new teams, new abilities, new disguises.

  1. 01 · Reveal5s

    Role Reveal

    Teams and abilities are rolled. Your card shows what you've got this round.

  2. 02 · Hide40s

    Hide

    Props scatter and disguise themselves. Hunters wait blindfolded at spawn.

  3. 03 · Hunt120s

    Hunt

    The Hunters are unleashed. Abilities go live. Every second scores points.

  4. 04 · EndGG

    Rematch?

    Win or lose – then a rematch vote or back to the lobby.

Props win

One is enough.

If at least one Prop is still hidden when the hunt ends, the whole Prop team wins.

Hunters win

All or nothing.

The moment the last Prop collapses in the beam, the night belongs to security.

Controls, scoring, lobby & tactics – Prop Hunt in detail →

Audio & Atmosphere

Did you
hear that?

In Night Watch, silence is a weapon – and every sound is a snitch.

Proximity Voice

Hold V: voices come straight from the speaker's body. Hunters can hear Props whispering nearby – up to 12 m.

Material Voices

Your disguise colors your voice: metal sounds tinny, cardboard muffled, glass bright and clinking.

Footsteps & Echo

Hunter footsteps echo 22 m across hard floors. In tight rooms the echo swallows everything – or gives you away.

FAQ

Quick
answers.

What is Night Watch?

A prop hunt horror friendslop: chaotic rounds with friends where Props turn into everyday objects and hide in the dark. Security hunts them down – no weapons, just a flashlight.

How many players do I need?

A match runs with 2 to 12 players. Roughly 70% become Props, 30% Hunters – and there's always at least one Prop.

How long is a round?

About three minutes: 5 seconds of role reveal, 40 seconds to hide, 120 seconds of hunting. Then the lobby votes on a rematch.

How do Hunters catch a Prop?

With the beam. Stay in the light for about 3 seconds and your disguise breaks. But the battery only lasts 5 seconds at a time – blind spraying will cost you.

What platform is the game on?

Night Watch is coming to PC – Windows, Mac and Linux. The prelaunch phase kicks off on New Year's Eve, and a Steam page for wishlisting is on the way – sign up for Early Access to be there from day one.

How do I get into Early Access?

Create an account. Once your access is approved, you can download the game after logging in. Updates and playtests happen on Discord.

New Year's Eve · Prelaunch Phase

The doors open
in …

At midnight on New Year's Eve, the Night Watch prelaunch phase begins. Until then, the clock is ticking – then the night shift starts.

000Days
00Hours
00Minutes
00Seconds
New Year's Eve, Dec 31 · Midnight · Prelaunch Phase
Get Early AccessPlaytests on Discord ↗Coming soon

Indie Game · Community powered

Help us
fill the night.

Support the development of Night Watch, help expand the game world and become part of the community behind the chaos.